Prototypes

As things go, a ton of prototypes and testprojects emerge. So here are some of them.


Starchild


Breakout

A very simple breakout prototype. Can be played with touch or mouse inputs. There is only two levels, but one could easily expand this as levels are loaded from simple JSON arrays.

Play here

Fire n’ Ice

NOTE: I´m actually currently reworking it 🙂

Very much based on Solomons Key 2 (aka Fire n’ Ice) It´s a nice puzzle game from my childhood. I have to admit though it´s probably not that well coded in terms of performance so I´d defenitely redo parts of it, but it still serves as a prototype. Just press E twice to navigate to the first (and easy) level. The second level is quite a bit harder 🙂

Controls
A/D – Move left/right
E – Cast your icemagic (also confirm for menu)
R – Restart level
ESC – Back

Play here

Melon Man

Done for a Gamejam from Gamee. It was quite a different experience to work with a deadline in mind, but not too terrible either. There are certainly a bunch of things I would change now that I look back at it, but overall I like the result. Note that there is no pointcounter, as this was handled by the Gamee SDK (it is counted in the background though, causing the game to get harder and faster the more points you collect)

The only restrictions where that it had to be for mobile devices, was playable with one hand and had to be something where you can gain a score. (iirc)

Play here

Orange Squares

A very old prototype (and terribly made, dear lord…) where you have to jump on a bunch of orange squares Mario style. Sounds easy, right? WRONG, these squares are designed to be assholes. Great… now I have the urge to redo this and make them even more asshole.

Controls
A/D – Move left/right
W – Jump

Play here